Paper Title
Real Time Rendering

Rendering is an important arena in the domain of the Computer vision aims in communication with the user through output screen. “Real Time Rendering” is an inquisitive field of technology which is an event driven architecture that deals with creation of virtual environment. This paper gives a gist of the advancements in the “Real Time Rendering Techniques” along with a proposed system for the futuristic approach. We present literature survey for past approaches, along with advancements using some generic examples that are found commonly in various spectrums like simulations, gaming, advanced softwares, etc. We have provided with the some generic examples that are common with the various scenarios to describe about the improvements in the Real Time Rendering. We also provide refinement in the current technology along with description of approach to overcome their drawbacks.The proposed system so formulated is a concept of creation of special effects library that include certain generic effects with greater realism (in attributes of detail, rendering speed, frame size, etc.) Here, the system is specified to a certain theme, but can be extended to develop a complete scenarios. Thus it paves a platform to develop various other aspects of the virtual environment.