Paper Title :Emotion Digital Game-Based Learning Application: Arcs Motivational Model?
Author :Geetha Baskaran, Muhammad Ihsan Muhammad Rawi
Article Citation :Geetha Baskaran ,Muhammad Ihsan Muhammad Rawi ,
(2017 ) " Emotion Digital Game-Based Learning Application: Arcs Motivational Model? " ,
International Journal of Advance Computational Engineering and Networking (IJACEN) ,
pp. 141-148,
Volume-5,Issue-9
Abstract : Digital game based learning (DGBL) provides a different approach to learning that incorporates education into
games to make learning more fun and interactive compared to the traditional teacher-centered method. Educational mobile
games are conducive to learning because of their multimedia content which can enhance student motivation to learn. This
study developed an Emotional Digital Game-based Learning Application (EDGLA), based on the ARCS motivational
model. The EDGLA also allows learners to recognise emotion through facial expression. The EDGLA provides game
scoring with recorded timings, rankings, and end-of-quiz feedback to motivate players to learn. Finally, we analysed the
applications effectiveness and its satisfaction for EDGLA. Consequently, it was found that students showed positive attitudes
towards the application. The findings of this study could provide an effective learning approach to improve emotion.
Keywords- ARCS motivational model, Digital game-based learning, emotion recognition, multimedia, HCI
Type : Research paper
Published : Volume-5,Issue-9
DOIONLINE NO - IJACEN-IRAJ-DOIONLINE-9711
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Copyright: © Institute of Research and Journals
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Published on 2018-01-03 |
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